Deadlock

Deadlock patch notes

Steam App 1422450

Deadlock patch notes and update history

This Deadlock patch notes page tracks recent updates in one place: balance changes, events, affected characters, items, modes, new content, player impact, and official Steam announcements.

Use the Deadlock patch notes timeline below to scan what changed, which characters, creatures, items, or modes are affected, and whether the latest update is worth checking before your next session.

Deadlock header art
Deadlock logo
Early development8 Deadlock patch notes trackedLatest Jul 9, 2026

Deadlock

Deadlock is a multiplayer game in early development.

Developer

Valve

Publisher

Valve

Genre

Action

Platform

Windows

Steam App ID

1422450

Status

Early development

Latest Update

Jul 9, 2026

Latest Deadlock patch notes: Minor Update - 07-09-2026

Tracked Updates

8

4 Deadlock patch notes in the latest 30-day window

Main Focus

balance

Most frequent update category in this timeline

Average Gap

7 days

Average time between tracked updates

Latest Deadlock patch notes

Minor Update - 07-09-2026

This update tones down Urn Runner mobility, strengthens Rift Troopers, shortens Unstable Rift warning, and shifts objective bounties toward team-wide sharing.

Urn chases are slightly less explosive, Rift fights are more dangerous, and bounty gains are spread more across the squad.

Key changes

  • Urn Runner is slower but regains stamina faster.
  • Unstable Rift gives less warning and stronger comeback pressure.
  • Rift Troopers are tougher, spawn more staggered, and resist spirit/melee.
  • Objective bounty is split more evenly across the team.

Update focus

Category breakdown

balance8
bugfix3
content1
event1
other1

Player impact

What keeps changing?

Recent Deadlock patch notes show which heroes, modes, cosmetics, events, creatures, items, fixes, and content updates appear most often. Higher-impact entries are the ones most likely to change what players notice in game.

Urn x5Urn Runner x4Apollo x2Disengaging Sigil x2Rift Troopers x2Unstable Rift x2Alt FireArcane SurgeBreakablesbridgeBullet Resistclaiming timer

8 Deadlock patch notes currently marked medium or higher impact.

Timeline

Recent Deadlock patch notes

Jul 9, 2026Impact 3/5balance

Minor Update - 07-09-2026

Quick summary

This update tones down Urn Runner mobility, strengthens Rift Troopers, shortens Unstable Rift warning, and shifts objective bounties toward team-wide sharing.

Urn chases are slightly less explosive, Rift fights are more dangerous, and bounty gains are spread more across the squad.

Key changes

  • Urn Runner is slower but regains stamina faster.
  • Unstable Rift gives less warning and stronger comeback pressure.
  • Rift Troopers are tougher, spawn more staggered, and resist spirit/melee.
  • Objective bounty is split more evenly across the team.
Urn RunnerUnstable RiftRift Troopersobjective bounties
Jul 1, 2026Impact 3/5balancebugfix

Minor Update - 07-01-2026

Quick summary

Shiv gets a small combat tune-up: cheaper alt fire, a consistent weapon spread, stronger Slice and Dice spirit damage, and a slightly weaker Killing Blow threshold bonus.

Shiv should feel more consistent and stronger in ability-based fights, with better combo damage and slightly less power from the top Killing Blow upgrade.

Key changes

  • Alt Fire now costs less ammo, improving Shiv's sustained pressure.
  • Shiv's weapon uses fixed pellet spread for more predictable shots.
  • Slice and Dice again deals spirit damage and lowers enemy Spirit Resistance.
  • Slice and Dice damage increased from 60 to 75.
  • Killing Blow T3 bonus was reduced from 10% to 8% enemy health threshold.
ShivAlt FireSlice and DiceKilling Blow
Jun 30, 2026Impact 4/5contentbalanceevent

Minor Update - 06-30-2026

Quick summary

King of the Hill is now Unstable Rift, with new spawn timing, longer intervals, scaling comeback help, and Rift Trooper reinforcements.

This makes the objective more predictable, slows its overall frequency, and increases comeback pressure for teams that are behind, while adding stronger reward waves after captures.

Key changes

  • King of the Hill is rethemed and renamed to Unstable Rift.
  • Rift starts no longer need Urn delivery and now have a random spawn window.
  • Spawn interval increased from 6 minutes to 7 minutes.
  • Comeback bonuses now scale linearly with how far behind a team is.
  • Capturing the Rift now sends Rift Troopers, with extra troops for trailing teams.
King of the HillUnstable RiftUrnRift Troopers
Jun 12, 2026Impact 3/5balancebugfix

Minor Update - 06-11-2026

Quick summary

This update speeds up Urn returns, trims Urn rewards, boosts comeback gold, and tweaks several mode and hero balance values, with Apollo and Opening Rounds receiving notable adjustments.

Objective trading and fight spacing shift slightly. Urn play becomes less rewarding, comeback kills pay more, and Apollo plus Street Brawl changes alter positioning and escape pressure.

Key changes

  • Urn returns faster and pays less, except for the trailing team.
  • Breakables grant smaller permanent health bonuses at higher levels.
  • Kill comeback bounties increase by 8%.
  • Street Brawl shrinks all range and radius values by 10%.
  • Apollo's Disengaging Sigil is faster and more steerable; Arcane Surge bugs are fixed.
UrnBreakablesKill comeback bountyStreet Brawl
Jun 4, 2026Impact 4/5balanceother

Minor Update - 06-04-2026

Quick summary

Urn delivery now uses a King of the Hill-style contest, with immediate runner rewards, lower overall bounty, and anti-stall rules that reshape objective fights.

Urn fights should feel more like contested control points than tug-of-war flips, with faster payout for runners, clearer comeback protection, and less stalling.

Key changes

  • Urn delivery now starts a King of the Hill-style capture point.
  • Both teams can progress together; only one team in the circle can claim it.
  • Urn runners get their 35% bonus bounty and stats immediately on deposit.
  • Urn bounty is reduced by 20%, except for the trailing team.
  • Stalemates end after 75 seconds, and runners get 10 more seconds before damage.
UrnUrn Runnerobjective fightstrailing team
May 31, 2026Impact 3/5balance

Minor Update - 05-31-2026

Quick summary

This update buffs Apollo and Pocket, nerfs Graves and McGinnis, and slightly weakens Silver’s Slam Fire while adjusting several cooldowns, damage values, and Ghouls economy.

Expect Apollo and Pocket to feel stronger in fights, while Graves and McGinnis lose some pressure and reach. Silver’s burst from Slam Fire is also slightly reduced.

Key changes

  • Apollo’s Disengaging Sigil, Flawless Advance, and Itani Lo Sahn all got stronger.
  • Graves’s Jar of Dead and Ghouls deal less damage, but Ghouls pay out more.
  • McGinnis’s Heavy Barrage has shorter range and weaker T1/T3 bonuses.
  • Pocket’s Flying Cloak lasts longer at T3, but Affliction T3 deals less damage.
  • Silver’s Slam Fire converts less current health into damage.
ApolloDisengaging SigilFlawless AdvanceItani Lo Sahn
May 28, 2026Impact 4/5balancebugfix

Minor Update - 05-28-2026

Quick summary

Urn timing and carry rules were adjusted, with Frozen Shelter interaction fixed and trailing-team bonuses tightened to make deliveries and stalling more consistent.

Urn control should matter more, with less passive protection during carries and drops, and clearer anti-stall pressure during objective play.

Key changes

  • Urn spawn timing and intervals were slowed down.
  • Frozen Shelter now pauses the Urn timer.
  • Carried or dropped Urn no longer grants aura to the trailing team.
  • Trailing Urn runners now get the resist bonus themselves.
  • Urn punishment now starts sooner, with updated stall and pickup rules.
UrnUrn RunnerFrozen ShelterBullet Resist
May 28, 2026Impact 4/5balance

Minor Update - 05-25-2026

Quick summary

Urn was reworked with a new delivery route, tougher contest timing, and stronger catch-up support for trailing teams.

Urn fights should play out longer and feel less punitive for the runner, while teams behind get better recovery options.

Key changes

  • Urn drop-off moved from mid bridge to under the side-lane bridge.
  • Contested Urn now extends and deposits much more slowly.
  • Comeback auras are weaker, but behind teams get a new pickup spot.
  • Urn runners can sprint freely and gain speed, stamina, dash distance, and regen.
  • Urn hitbox is larger, with timers retuned for the new location.
UrnUrn Runnermid laneside lane