Unofficial Fan Site

Trees Hate You

A rage-comedy trap game where hostile trees weaponize your expectations. Steam release window: Coming 2026.

Last verified: 2026-04-23

Player Requests

Trees Hate You community needs from real comment signals.

A focused view of the most meaningful player requests for Trees Hate You, prioritized for practical product decisions.

Requirements: 12Comments analyzed: 41Generated: 2026-04-23T11:45:03.534Z

Prioritized requirements

Add Easy/Baby difficulty mode

#1

Implement an optional Easy/Baby mode that reduces lethal unfair-feeling deaths (e.g., sudden falling trees) and eases chase/gauntlet tuning so more players can reach early flags without rage-quitting. This directly addresses repeated feedback that the game is "too hard" and requests for an easier difficulty.

Increase checkpoint density and follow 30-second retry rule

#2

Add additional flags/checkpoints after major challenges (e.g., before/after the hole sequence, before the second sign, and after difficult setpieces) so players rarely redo more than ~30 seconds of solved content. Players repeatedly report checkpoints are too sparse and redoing long sections is boring.

Provide onboarding: controls tutorial with re-access option

#3

Add a clear, skippable tutorial that explicitly teaches core actions (including whether jump exists) and provide a "Replay Tutorial" option in the menu. Players who skipped the how-to are confused about basic movement and how to reach early steps/areas.

Add contextual hints for stuck sections

#4

Introduce optional in-game hint prompts near commonly blocking segments (e.g., the root part, early coin, section 4 checkpoint progression) and allow players to request a hint from pause. Multiple comments ask how to pass specific parts, indicating a need for lightweight guidance without removing challenge.

Reduce randomness and improve telegraphing for physics/bramble/rifle hazards

#5

Adjust hazard behavior so outcomes feel consistent and skill-based, with clearer telegraphs and less "random" failure, especially for physics trees, bramble traps, and the rifle gauntlet. Players describe deaths as random/troll and ask whether hazards are random, which undermines perceived fairness.

Tune chase sequences (fast tree to the hole)

#6

Rebalance the chase-to-the-hole segment by adjusting pursuer speed/acceleration, adding clearer escape routes, or providing an easier variant in lower difficulties. Multiple players report they cannot outrun the fast tree and repeatedly die before reaching the hole.

Performance: Low detail mode and broader optimization pass

#7

Add a low-detail mode (reduced effects/LOD/shadows) and optimize stuttering/lag across devices including Mac and high-end PCs, with a focus on browser build performance. Many players report lag, stutter, and poor optimization even on capable hardware.

Fix input delay and responsiveness issues

#8

Investigate and reduce input latency and any frame-time-related control lag to make movement feel responsive. Players explicitly report input delay alongside optimization problems.

Resolve keyboard control detection issues and add in-game input troubleshooting

#9

Fix cases where WASD/arrow keys do not work and provide an in-game control test/remap screen to verify inputs are being read. Players report being unable to move due to non-working keys and need a clear way to recover.

Add controller support

#10

Implement gamepad/controller support with default bindings and remapping. Players specifically request controller support, and it also improves accessibility and broadens the audience.

Fix menu/pause-related softlocks and add reliable recovery options

#11

Prevent black-screen and stuck-state issues triggered by pause/menu interactions (e.g., selecting the black tree, pressing a tree button and being hit) and add a visible "Restart from last checkpoint" / "Reset level" option that always works. Multiple reports describe the game becoming stuck with no way to continue.

Clarify progression: coins purpose, chest rewards, and end-state messaging

#12

Add UI/messages that explain what coins do (if anything), whether chests are intended to be empty, and provide clearer indicators for where the end is or what modes/goals exist. Players ask what coins do, how to get early coins, where the end is, and note disappointment/confusion about empty chests.

Selected Player Comments

Recent request-oriented comments from the community.

#15947105 - 2026-04-22 23:28:29

It's too hard. I can't even get to the second flag. I rage quit because a tree fell out of the sky and killed me.

#15946926 - 2026-04-22 22:39:47

how do I get past the root part

#15942806 - 2026-04-22 05:54:05

Can you please add a low detail mode :)

#15941446 - 2026-04-22 00:05:38

U need to play this game. The more u fail the harder it gets but that's what u get for sucking like me lol! This game was great. Cant wait for the full release. How do I donate to you, I don't see the option?!

#15939966 - 2026-04-21 19:22:48

I'm often apprehensive about games designed for the sole purpose of making the player rage (mainly due to the doubt I have that I'll possess the skill required to actually progress in games like that), but this game loo...

#15935271 - 2026-04-21 01:09:56

i think I accidentally activated hard mode which i really didn't need cause i was already suffering enough

#15933911 - 2026-04-20 20:26:28

input delay and poor optimization D:

#15928656 - 2026-04-20 05:01:48

sooo I kind of skipped the how to and don't know if there's a jump cause how do I get to the steps I just got jumped by trees 🌳 😅

Source: generated requirements JSON. Baseline reference date for this fan site: 2026-04-09.