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Browse Action games before you commit.

Compare Action games by player fit, difficulty, update signals, and community sentiment.

Showing 1-12 of 67 games. Page 1 of 6. Action games.

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Denshattack! header art
FeaturedActionAdventure

Denshattack!

Denshattack! is a high-speed, trick-combo rail action game where you flip, grind, and style a customizable train across a colorful dystopian Japan. Player reviews and the store page highlight frenetic levels, creative boss setpieces, and a standout soundtrack, with frequent comparisons to Sonic, Jet Set Radio, and Tony Hawk. Expect a steep but rewarding skill curve that leans on timing, track swaps, and long combo chains—great for score chasing and replays. Update notes indicate a broad launch alongside inclusion in a subscription catalog, while some players note occasional frustration with tricky objectives and divisive character aesthetics.

Difficulty7/100

PaceFast-paced

Reviews100 sampled

Best for: Score-chasers and combo hunters

Rock Bottom header art
FeaturedActionAdventureCasual

Rock Bottom

Rock Bottom is an incremental mining game about swinging your pickaxe, smelting ores, and investing permanent upgrades in a sprawling skill tree as you descend through eight unique layers. The loop emphasizes satisfying upgrades and steady power growth; runs are short and pickaxe progression feels impactful. Reviews consistently describe the game as relaxing, well-paced, and bite-sized (many players finish in roughly 3–5 hours), while common critiques point to limited endgame length, light challenge, and a few UI/UX and asset concerns. The developer has published a demo, hotfixes, and a dev blog prior to release.

Difficulty25/100

PaceRelaxed, incremental

Reviews100 sampled

Best for: Players who enjoy short, relaxing incremental/mining games

Ascend to ZERO header art
FeaturedActionRPGStrategy

Ascend to ZERO

Ascend to ZERO is a time-bending action-roguelike that centers on a stop-time mechanic and account-level progression. The store page frames the game as fast runs where you freeze time to reposition, gather resources, and extend a shrinking timer; player reviews praise the core time-stop idea, presentation, and build/progression loop but repeatedly report technical issues, unclear in-game stat info, and a late-game shift that reduces the time-stop's effectiveness. If you enjoy loot-and-build grinders with strategic resource/timing decisions and can tolerate some bugs and a grindy meta, Ascend to ZERO is a fit; players wanting twitch-only gameplay or deep combat transparency may be disappointed.

Difficulty60/100

PaceBurst-and-pressured

Reviews100 sampled

Best for: Players who enjoy action-roguelikes with persistent account progression

Angels Fall First header art
FeaturedActionIndieSimulation

Angels Fall First

Angels Fall First is a combined-arms sci‑fi FPS that mixes capital‑ship space battles, vehicle combat and infantry firefights with deep loadout customization and a commander role. The store and reviews highlight strong replayability, extensive bot/offline support, and a nostalgic Battlefield/Battlefront feel; reviewers also frequently call out jank, dated visuals, UI confusion, and a steep learning curve. The 1.0 release and a post‑launch stability patch were issued, but player counts and some technical polish vary—best suited to patient, tactical players who value scale and customization over modern graphical sheen.

Difficulty65/100

PaceVaried

Reviews100 sampled

Best for: Players who enjoyed older Battlefield/ Battlefront-style combined-arms shooters

Forest Escape: Last Train header art
FeaturedActionAdventureIndie

Forest Escape: Last Train

Forest Escape: Last Train is a 1–4 player co-op surreal horror built around repairing and defending a locomotive while exploring bizarre, puzzle-filled regions. Player reviews call it fun, atmospheric, and highly social—especially with friends—while repeatedly noting early-access bugs and occasional connectivity or crash issues. The game is accessible to new players but has meaningful challenge on higher difficulties; development is active with an Early Access launch and demo rewards.

Difficulty60/100

PaceModerate, resource-and-puzzle loops

Reviews82 sampled

Best for: Groups of friends who enjoy social co-op and emergent chaos

Antivirus Girl header art
FeaturedActionCasualIndie

Antivirus Girl

Antivirus Girl is a hybrid tower defense and top-down shooter where you place modules, shape enemy routes and personally inspect or destroy incoming files to protect a client system. The game pairs cute character art with tactical tower placement and run‑and‑gun action, plus boss minigames and escort/scan mechanics. Player reports note roughly 24 stages at launch, generally positive reception, but also recurring difficulty spikes, a few bugs and some non‑TD action segments that divide opinion. The developer has acknowledged launch and invited bug reports; additional modes were signalled for later quarters.

Difficulty65/100

PaceTactical with frantic bursts

Reviews52 sampled

Best for: Players who enjoy tower defense with action elements

ARK: Dragontopia header art
FeaturedActionAdventureIndie

ARK: Dragontopia

ARK: Dragontopia is a cloudbound ARK expansion focused on dragon taming, aerial combat, and a new Dragon Skill Tree. The store page describes floating islands, new dragons (including Umbra), a drake-claw grappler, cosmetic armor, and a phased content rollout through December. Player reviews are Mixed (46 total) and praise the flight feel and Umbra while frequently reporting bugs, optimization problems, server/connectivity issues, and complaints about the DLC being sold in parts at full price. If you value early access to a dragon-focused ARK experience and can tolerate technical issues and a drip-release model, ARK: Dragontopia may interest you; cautious players may prefer to wait for the full December map rollout.

Difficulty65/100

PaceExploration and aerial combat

Reviews44 sampled

Best for: Fans of ARK who enjoy new creature systems and aerial combat

EMPULSE header art
FeaturedActionEarly Access

EMPULSE

EMPULSE is a fast-paced 6v6 movement shooter that centers on chaining wall-runs, grapples, Holojumps, and P.A.I.N.T. bombs to outmaneuver opponents and contest mid-round mechs. Early Access launch emphasizes community-driven updates and no microtransactions at launch. Player reviews praise the movement and core gunplay but report balance changes, occasional performance issues, limited starting content, and mixed matchmaking/aim-assist experiences.

Difficulty55/100

PaceHigh-tempo, momentum-driven

Reviews98 sampled

Best for: Players who enjoy Titanfall-style mobility shooters

Sineus Arena Survivors header art
FeaturedActionIndie

Sineus Arena Survivors

Sineus Arena Survivors is a fast-paced third-person bullet‑heaven survivor-like that combines real-time base building, tower defense and 2–4 player co-op. The store page lists 10+ heroes, 25 weapons and 50+ artifacts and highlights short 10+ minute runs and meta-progression. Player reviews are mixed: many praise the chaotic combat, build-in-combat idea and progression loop, while a notable portion report day-one bugs (crashes, audio stuttering, localization/UI issues) and co-op scaling/resource sharing problems. The developer has already pushed a Hotfix #1 and published a short roadmap, indicating active post-launch fixes.

Difficulty60/100

PaceFast-paced

Reviews100 sampled

Best for: Players who enjoy quick, chaotic survivor-like runs with build choices

SAND: Raiders of Sophie header art
FeaturedActionAdventureEarly Access

SAND: Raiders of Sophie

SAND: Raiders of Sophie is an Early Access PvPvE extraction game where you design and pilot custom walking mech 'Tramplers' to scavenge, fight other players, and extract loot. The store describes deep modular construction, procedural desert expeditions, and both solo and squad options. Player reviews praise the core gameplay loop and friend-focused fun but repeatedly report launch-day problems: server instability, crashes, matchmaking that mixes solo players with squads, optimization issues, and numerous bugs. Developers released a hotfix immediately after launch, showing active response, but stability and matchmaking remain the primary concerns for new players.

Difficulty70/100

PaceTactical, chaotic encounters

Reviews100 sampled

Best for: Players who enjoy cooperative PvPvE extraction shooters

Cursemark header art
FeaturedActionAdventureIndie

Cursemark

Cursemark is an Early Access action roguelite that blends melee and spellcasting with an extensive rune system for near‑limitless build variety. Reviews are largely positive about the combat variety, exploration of secrets, and world design, though players frequently call out a steep difficulty curve, occasional bugs/performance issues, and some combat feel or control rough edges. The developer has released rapid patches since launch, and player sentiment suggests it's worth trying for players who enjoy experimentation and high challenge but may frustrate those who prefer polished, forgiving action.

Difficulty75/100

PaceTense, room-by-room escalation

Reviews100 sampled

Best for: Players who enjoy experimental, build-driven roguelites

STARSEEKER: Astroneer Expeditions header art
FeaturedActionAdventureEarly Access

STARSEEKER: Astroneer Expeditions

STARSEEKER: Astroneer Expeditions is an Early Access, always‑online co‑op extraction game set in the Astroneer universe. Players run timed expeditions from the ESS Starseeker station to gather resources, complete missions, unlock gear, and return to a social hub. The experience emphasizes short, chill cooperative loops and a lively station space, but launch reviews are mixed due to server instability, limited early content, and design differences from Astroneer (this is a spin‑off extraction loop rather than a base‑building sequel).

Difficulty40/100

PaceRelaxed cooperative pace

Reviews100 sampled

Best for: Players who enjoy short cooperative extraction loops and social multiplayer