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Browse Indie games before you commit.

Compare Indie games by player fit, difficulty, update signals, and community sentiment.

Showing 85-96 of 115 games. Page 8 of 10. Indie games.

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Bingle Bingle header art
IndieStrategy

Bingle Bingle

Bingle Bingle is a roulette-building roguelike that asks you to craft wheel, token, ball and badge synergies to meet escalating chip targets. The store page highlights 5 classes, 200+ badges, roguelike runs and an Endless/House Edge mode. Player reviews are mixed but overall very positive: many players praise its buildcraft depth, charm, and replay loop, while a sizable minority find the systems confusing, poorly explained, or affected by performance issues. Expect a moderately high learning curve and experimental, strategy-first runs rather than a pure luck-driven spinner.

Difficulty65/100

PaceMethodical with tense bursts

Reviews99 sampled

Best for: Players who enjoy Balatro-like deckbuilding and experimental combos

Crococo header art
IndieSimulation

Crococo

Crococo is a short (~60-minute) first-person walking simulator that blends 90s-style single-voice VHS dubbing, dark humor, and jump scares. Players praise the dubbing, atmosphere, and comedic tone while some find the pace slow or the crude humor polarizing. The developer has issued minor bug fixes post-release.

Difficulty30/100

PaceSlow with tension spikes

Reviews36 sampled

Best for: Players who enjoy 90s VHS-style dubbing and parody horror

Until Then: Afterimages header art
AdventureCasualIndie

Until Then: Afterimages

Until Then: Afterimages is a two-chapter narrative DLC that returns to familiar characters with melancholic, mature stories. Chapter 1 (Homecoming) follows Sofia and Chapter 2 (Sparks) follows Mark; the DLC includes small minigames (tarot, baking), in-game phone apps, and pixel-art presentation. Player reception is largely positive overall but the second chapter and the ambiguous ending are divisive; a number of players report short playtime and occasional performance or rendering issues. Best suited for players who loved the base game and want more character-focused scenes rather than a long canonical continuation.

Difficulty30/100

PaceSlow, reflective

Reviews100 sampled

Best for: Players who enjoyed the Until Then base game and want more character scenes

Prologue: Go Wayback! header art
AdventureIndieSimulation

Prologue: Go Wayback!

Prologue: Go Wayback! is a single-player, open-world survival roguelike that generates a new 64km² wilderness each run. The game emphasizes realistic navigation (map and compass), dynamic weather, and emergent player freedom—no quest markers or scripted path. Player feedback highlights strong atmosphere and unique, meditative exploration runs, but reviewers consistently report major optimization problems, bugs, sparse interactive content, and limited fauna. The studio published a final update making the game free and announced development has ended, so future feature expansions and official coop are not confirmed.

Difficulty55/100

PaceSlow, exploration-focused

Reviews99 sampled

Best for: Players who enjoy navigation-driven, low-combat survival and exploration

Thousand Floors header art
CasualIndieStrategy

Thousand Floors

Thousand Floors is a Chinese‑inspired pixel idle tower-climber that mixes tap-to-spawn collision combat with automated allies, relic progression, and a rebirth loop. The game leans into relaxed, slow-paced progression with offline earnings, a relic codex that permanently stacks bonuses, and a lockdown/summon spatial strategy. Player impressions are mixed: many reviewers call it a pleasant, low-effort idle experience suited for background play, while others criticize repetitiveness, slow combat speed, low drop/key rates, and some UI/bug issues. The developer has issued multiple hotfixes and bug fixes shortly after release, indicating active post-launch support.

Difficulty25/100

PaceSlow, idle progression

Reviews100 sampled

Best for: Casual players who want a low‑effort idle experience

Backrooms Lost Runners header art
ActionAdventureIndie

Backrooms Lost Runners

Backrooms Lost Runners is a cooperative survival-horror that locks players in liminal corridors where voice, light, and movement trigger hostile entities. The Early Access chapter is story-focused and short (a few hours), with strong atmosphere, co-op emphasis, and voice-reactive AI. Reviews are generally positive about mood, visuals, and optimization, though players report balancing issues (oneshot enemies), some bugs, and limited current content. If you value tense team play and environmental puzzles, Backrooms Lost Runners is a compelling Early Access pick; players seeking a finished, content-rich experience may prefer to wait for more updates.

Difficulty65/100

PaceTense, methodical exploration

Reviews100 sampled

Best for: Players who enjoy cooperative survival-horror

goblinAmerica header art
ActionIndieEarly Access

goblinAmerica

goblinAmerica is a squirmy, bouncy first-person shooter that mixes high-speed movement and speedrun-friendly level design with dense, secret-packed exploration. You play a solarcel possessing U.S. presidents to correct history, using a wide arsenal of weapons, tools and items while uncovering surreal writing and grotesque visuals. Early Access player reviews are Very Positive about the movement, art and secrets, but many note lighting, input lag and optimization issues; the developer has been actively pushing fixes since launch.

Difficulty65/100

PaceFast, speedrunning-focused

Reviews53 sampled

Best for: Players who enjoy fast movement and speedrunning

The Gate Must Stand header art
ActionIndieStrategy

The Gate Must Stand

The Gate Must Stand is a medieval fantasy roguelike tower defense that combines hack-and-slash action with base-building and follower synergies. Players run short, tense survival runs against waves and bosses, unlocking meta progression between attempts. Reviews are generally positive: combat and the roguelike+tower-defense fusion are praised, while some UI clutter, visual roughness, and occasional bugs are noted. The launch included a release and demo updates from the developer.

Difficulty65/100

PaceFast-paced, high-tension

Reviews18 sampled

Best for: Players who enjoy roguelike progression mixed with tower defense

Junkster header art
ActionAdventureIndie

Junkster

Junkster is a short, polished 3D action platformer built around a creative building mechanic: collect junk, assemble parts, and use them to solve platforming puzzles. The game features comic‑book visuals, controller and Steam Deck support, and generally positive player reviews that praise presentation and accessibility while noting a fairly low difficulty and limited length.

Difficulty35/100

Pacerelaxed, steady

Reviews14 sampled

Best for: Fans of 3D platformers and nostalgic comic/toy aesthetics

Tales Of Wakana header art
ActionAdventureCasual

Tales Of Wakana

Tales Of Wakana is a whimsical 2D action-adventure with metroidvania-style exploration, varied mini-game segments, and playful writing. The store page highlights platforming, puzzles, boss battles, elemental magic, and dozens of levels and side quests. Player reviews are mixed: many praise the humor, art and content variety, while others report stiff attack feel, inconsistent controls, and multiple bugs. The developer released June patches that addressed several key issues (keybinding reset, pet experience, gate and barrel stealth fixes). If you value lighthearted writing, diverse level types, and exploration, Tales Of Wakana may suit you; expect some rough edges in controls and polish that the recent updates are actively addressing.

Difficulty55/100

PaceExploration platformer with boss focus

Reviews39 sampled

Best for: Players who enjoy whimsical, reference-filled metroidvania-style platformers

Forts - Firebird header art
ActionIndieStrategy

Forts - Firebird

Forts - Firebird is a DLC that adds a 10-mission character campaign, new lightning-themed weapons and HUD, plus 20 skirmish maps; it's a moderate-difficulty expansion with mixed player reaction on value and balance.

Difficulty60/100

PaceTactical, mid-paced

Reviews39 sampled

Best for: Players who enjoy Forts' physics-based building and artillery combat

City Car Driving 2.0 header art
IndieRacingSimulation

City Car Driving 2.0

City Car Driving 2.0 is an Early Access, rules-focused driving simulator that places emphasis on traffic laws, dynamic weather, and realistic road scenarios. The game aims to help novice drivers practice real-world driving situations, but current player reports note performance, force‑feedback, and content limitations. Reviews are mixed: some players enjoy the atmosphere and physics after control setup, while others find the fine system, steering feedback, and optimization rough in this early state.

Difficulty65/100

PaceDeliberate simulation pace

Reviews100 sampled

Best for: Players who want a rules-focused driving simulator and practice traffic law compliance